3D Graphics Rendering Cookbook: A Comprehensive Guide to Exploring Modern OpenGL and Vulkan Rendering Algorithms (2023)

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3D Graphics Rendering Cookbook: A Comprehensive Guide to Exploring Modern OpenGL and Vulkan Rendering Algorithms (1)

English [en], pdf, 8.4MB, 9781838986193-3D_GRAPHICS_RENDERING_COOKBOOK.pdf

3D Graphics Rendering Cookbook: A Comprehensive Guide to Exploring Modern OpenGL and Vulkan Rendering Algorithms

Publishing Package, 1, 2021

Sergey Kosarevsky, Viktor Latypov

“Build a 3D rendering engine from scratch and solve problems step by step using useful recipes

Key FeaturesLearn how to integrate modern rendering techniques into a single, powerful 3D rendering engine. Use Vulkan to render 3D content, use AZDO in OpenGL applications and understand modern real-time rendering methods. Implement a zero-physics-based rendering pipeline on Vulkan and OpenGLBook DescriptionOpenGL is a popular cross-language, cross-platform application programming interface (API) used for rendering 2D and 3D graphics, while Vulkan is a cross-platform 3D graphics API with low Overhead is aimed at high performance. The 3D Graphics Rendering Cookbook will help you learn modern graphics rendering algorithms and techniques using C++ programming along with OpenGL and Vulkan APIs.

The book starts with setting up a development environment and walks you through the steps to create a 3D rendering engine using simple but self-contained recipes. Each recipe allows you to gradually add functionality to your code base and show you how to integrate different 3D rendering techniques and algorithms into one large project. You will also be introduced to important techniques such as physically based rendering, image based rendering and CPU/GPU geometry selection to name a few. As you continue, you will learn common techniques and solutions to help you work with large data sets for 2D and 3D rendering. Finally, you will learn how to apply optimization techniques to create powerful, feature-rich graphics applications.

By the end of this 3D rendering book, you will have a better understanding of the best practices used in modern graphics APIs and be able to build fast and versatile 3D rendering frameworks.

What you will learnImprove the performance of legacy OpenGL applicationsManage a significant amount of content in real-time 3D rendering enginesDiscover how to debug and profile graphics applicationsUnderstand how to leverage the Approaching Zero Driver Overhead (AZDO) philosophyIntegrate into OpenGLII Multiple Rendering Techniques in a Single Application Learn how to develop Vulkan applications. Implement a physics-based rendering pipeline from the ground up. Integrate a physics library into your rendering engine Experience building fast rendering engines with advanced techniques using C++ libraries and APIs. A solid understanding of C++ and basic linear algebra is required, as well as experience building custom 3D applications without using pre-built rendering engines.

ContentsSetting up a construction environmentUsing essential librariesStarting with OpenGL and VulkanAdding productivity and user interaction toolsWorking with geometry dataPhysically based rendering using the glTF2 shading modelGraphic rendering pipelineImage-based techniquesWorking with scene graphicsAdvanced rendering techniques and optimizations

Code: https://github.com/PacktPublishing/3D-Graphics-Rendering-Cookbook“

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pdf

file size

(Video) How OpenGL Graphics Programming Works | Coding a 2D Game Engine in Java #4

8,4 MB / 8444199B

title

3D Graphics Rendering Cookbook: A Comprehensive Guide to Exploring Modern OpenGL and Vulkan Rendering Algorithms

Author

Sergey Kosarevsky, Viktor Latypov

Information about the edition/series

1, 2021

Again

2021

language

no

Most Likely Language (Recognized)

English [pt] (pt)

description

Build a 3D rendering engine from scratch and solve problems step by step with the help of useful recipes

Key FeaturesLearn how to integrate modern rendering techniques into a single, powerful 3D rendering engine. Use Vulkan to render 3D content, use AZDO in OpenGL applications and understand modern real-time rendering methods. Implement a zero-physics-based rendering pipeline on Vulkan and OpenGLBook DescriptionOpenGL is a popular cross-language, cross-platform application programming interface (API) used for rendering 2D and 3D graphics, while Vulkan is a cross-platform 3D graphics API with low Overhead is aimed at high performance. The 3D Graphics Rendering Cookbook will help you learn modern graphics rendering algorithms and techniques using C++ programming along with OpenGL and Vulkan APIs.

The book starts with setting up a development environment and walks you through the steps to create a 3D rendering engine using simple but self-contained recipes. Each recipe allows you to gradually add functionality to your code base and show you how to integrate different 3D rendering techniques and algorithms into one large project. You will also be introduced to important techniques such as physically based rendering, image based rendering and CPU/GPU geometry selection to name a few. As you continue, you will learn common techniques and solutions to help you work with large data sets for 2D and 3D rendering. Finally, you will learn how to apply optimization techniques to create powerful, feature-rich graphics applications.

By the end of this 3D rendering book, you will have a better understanding of the best practices used in modern graphics APIs and be able to build fast and versatile 3D rendering frameworks.

What you will learnImprove the performance of legacy OpenGL applicationsManage a significant amount of content in real-time 3D rendering enginesDiscover how to debug and profile graphics applicationsUnderstand how to leverage the Approaching Zero Driver Overhead (AZDO) philosophyIntegrate into OpenGLII Multiple Rendering Techniques in a Single Application Learn how to develop Vulkan applications. Implement a physics-based rendering pipeline from the ground up. Integrate a physics library into your rendering engine Experience building fast rendering engines with advanced techniques using C++ libraries and APIs. A solid understanding of C++ and basic linear algebra is required, as well as experience building custom 3D applications without using pre-built rendering engines.

ContentsSetting up a construction environmentUsing core librariesStarting with OpenGL and VulkanAdding productivity and user interaction toolsWorking with geometry dataPhysically based rendering with the glTF2 shading modelGraphics rendering pipelineImage-based techniquesWorking with scene graphicsAdvanced rendering techniques and optimizations

(Video) The Math behind (most) 3D games - Perspective Projection

Code: https://github.com/PacktPublishing/3D-Graphics-Rendering-Cookbook

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(Video) Why Doom is Awesome: Binary Space Partitioning

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(Video) 3D Graphics for Dummies - Chris Ryan - CppCon 2021

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